![]() ![]() In rare form for a game studio these days, it’s achieved remarkable success even within the Appleverse across the Mac, iPhone, and iPad. It’s more worthy than its size suggests (although the fact that multiple team members have BioWare pedigrees no doubt helps). Here, though, is little ol’ Stoic Studio. We’ve seen this kind of thing in games before, of course, but usually it takes a resource-fat studio like BioWare to pull it off. ![]() These choices massively affect the ending, particularly those dealing with the sorcerers Eyvind and Juno as they venture into the heart of the earth. As with almost ever decision in The Banner Saga 3, this could have dire consequences. There’s the big choice of whether you play as the archer Rook or his daughter Alette (and to reveal why you have that choice ventures into spoilers), but now you have to deal with choices like choosing whether to shoo away a band of immensely powerful centaurs because it turns out they weren’t so friendly as they look. Remarkably, it manages to maintain this narrative quality even while offering a massive pile of choices in almost every interaction that sometimes kill off key characters with seeming glee. The Banner Saga has been passionately crowdfunded ever since its 2012 Kickstarter announcement, and while the core gameplay has barely changed from its strangely satisfying mix of Oregon Trail-style sidescroll travel to chessboard battles emphasizing smart positioning, it continues to triumph on the strength of its writing. If you can’t find hope in the game, find hope in the game’s creation.
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